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Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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An ASCII sci-fi-fantasy game for the terminal, built on ratatui.
- Game loop with a fixed 30 Hz tick and a stack of scenes; the kitty
keyboard protocol is turned on where the terminal supports it, so later
real-time scenes can tell when a key is held.
- Stable hierarchical seeds: the whole universe derives from one u64,
with tests pinning the exact outputs so old seeds keep working.
- Name generator with four cultures, each with its own syllables and
templates, plus unidentified/true names for artifacts.
- Title screen with an animated orrery, and a name forge for browsing
generated names.
- Derelict ships to board: ship-shaped maps with an engine room, spine
corridor, side rooms and bridge; symmetric shadowcasting sight;
monsters that wake on sight and hunt; loot carried out through the
airlock goes into the hold.
- `orrery names` and `orrery ship` print the generators' output without
the TUI, for tuning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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