From d36c54d996f3c14ae811312dbbe621e12a39edde Mon Sep 17 00:00:00 2001 From: skylar Date: Tue, 10 Nov 2026 06:50:08 -0800 Subject: Orrery: game loop, name generator and derelict dungeons An ASCII sci-fi-fantasy game for the terminal, built on ratatui. - Game loop with a fixed 30 Hz tick and a stack of scenes; the kitty keyboard protocol is turned on where the terminal supports it, so later real-time scenes can tell when a key is held. - Stable hierarchical seeds: the whole universe derives from one u64, with tests pinning the exact outputs so old seeds keep working. - Name generator with four cultures, each with its own syllables and templates, plus unidentified/true names for artifacts. - Title screen with an animated orrery, and a name forge for browsing generated names. - Derelict ships to board: ship-shaped maps with an engine room, spine corridor, side rooms and bridge; symmetric shadowcasting sight; monsters that wake on sight and hunt; loot carried out through the airlock goes into the hold. - `orrery names` and `orrery ship` print the generators' output without the TUI, for tuning. Co-Authored-By: Claude Opus 5.5 --- Cargo.toml | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Cargo.toml (limited to 'Cargo.toml') diff --git a/Cargo.toml b/Cargo.toml new file mode 100644 index 0000000..1e627e7 --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,9 @@ +[package] +name = "orrery" +version = "0.1.0" +edition = "2024" + +[dependencies] +rand = "0.10.3" +rand_chacha = "0.10.0" +ratatui = "0.30.2" -- cgit v1.2.3