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authorskylar <me@casper>2026-11-11 15:24:37 -0800
committerskylar <me@casper>2026-11-11 15:24:37 -0800
commit9ccf951473e21a8b90c25161156fa09a9b227a7b (patch)
treee7bd9858a4cdbc5ae50069db8ca0cf868e436dec /Cargo.toml
parentd36c54d996f3c14ae811312dbbe621e12a39edde (diff)
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to publish. - A galaxy of star systems joined by lanes, split between four peoples' territories, with a star map and a system map. Systems are modelled with Kepler orbits, moons inside their Hill spheres, belts past the frost line and stations at Lagrange points. - Flight around one place at a time: arcade flight with a throttle fallback where held keys can't be detected, mining rocks for ore, landing, docking at stations, and boarding wrecks that come and go by the calendar. - Your ship to walk about, and capital cities to land at: generated plans with walls, quarters and streets, building interiors, shops, taverns, scholars and armourers. - Fighting with a weapon and a gun ready, six damage types and how each monster takes them, and armour that guards, wears and can be mended. - Everything you own has a weight: a vim-keyed inventory, a pack and the ship's lockers, and trade in ore, salvage, arms and fuel. - Characters with a people and a ship of their own, saved as versioned JSON on every scene change and on quit, with a character sheet, a saves list and a pause menu wherever you are. - `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the generators' output without the TUI. - Release: README install steps for macOS and Linux, a Makefile whose install also works with macOS's install, an MIT licence, and Cargo metadata with rust-version 1.88. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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diff --git a/Cargo.toml b/Cargo.toml
index 1e627e7..8165e35 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -2,8 +2,17 @@
name = "orrery"
version = "0.1.0"
edition = "2024"
+rust-version = "1.88"
+description = "An ASCII sci-fi-fantasy game for the terminal: derelicts, star systems, mining and cities"
+license = "MIT"
+repository = "https://git.skylarcloud.xyz/orrery.git"
+keywords = ["game", "terminal", "roguelike", "space", "ascii"]
+categories = ["games", "command-line-utilities"]
+publish = false
[dependencies]
rand = "0.10.3"
rand_chacha = "0.10.0"
ratatui = "0.30.2"
+serde = { version = "1.0.229", features = ["derive"] }
+serde_json = "1.0.154"