diff options
| author | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
|---|---|---|
| committer | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
| commit | 9ccf951473e21a8b90c25161156fa09a9b227a7b (patch) | |
| tree | e7bd9858a4cdbc5ae50069db8ca0cf868e436dec /Makefile | |
| parent | d36c54d996f3c14ae811312dbbe621e12a39edde (diff) | |
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..0e2ecc5 --- /dev/null +++ b/Makefile @@ -0,0 +1,30 @@ +PREFIX ?= $(HOME)/.local +BINDIR = $(PREFIX)/bin +APPDIR = $(PREFIX)/share/applications +ICONDIR = $(PREFIX)/share/icons/hicolor/scalable/apps +ID = local.skylar.Orrery +BIN = orrery +UNAME := $(shell uname -s) + +build: + cargo build --release --locked + +run: + cargo run --release --locked + +# Plain mkdir and install -m, not install -D, which macOS's install lacks. +# The apps-menu launcher is for Linux desktops only; launchers don't search +# ~/.local/bin, so its Exec gets the full path. +install: build + mkdir -p $(BINDIR) + install -m 755 target/release/$(BIN) $(BINDIR)/$(BIN) +ifneq ($(UNAME),Darwin) + mkdir -p $(ICONDIR) $(APPDIR) + install -m 644 data/$(ID).svg $(ICONDIR)/$(ID).svg + sed 's|@BINDIR@|$(BINDIR)|' data/$(ID).desktop > $(APPDIR)/$(ID).desktop +endif + +uninstall: + rm -f $(BINDIR)/$(BIN) $(ICONDIR)/$(ID).svg $(APPDIR)/$(ID).desktop + +.PHONY: build run install uninstall |