summaryrefslogtreecommitdiff
path: root/src/dungeon/mod.rs
diff options
context:
space:
mode:
authorskylar <me@casper>2026-11-11 15:24:37 -0800
committerskylar <me@casper>2026-11-11 15:24:37 -0800
commit9ccf951473e21a8b90c25161156fa09a9b227a7b (patch)
treee7bd9858a4cdbc5ae50069db8ca0cf868e436dec /src/dungeon/mod.rs
parentd36c54d996f3c14ae811312dbbe621e12a39edde (diff)
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to publish. - A galaxy of star systems joined by lanes, split between four peoples' territories, with a star map and a system map. Systems are modelled with Kepler orbits, moons inside their Hill spheres, belts past the frost line and stations at Lagrange points. - Flight around one place at a time: arcade flight with a throttle fallback where held keys can't be detected, mining rocks for ore, landing, docking at stations, and boarding wrecks that come and go by the calendar. - Your ship to walk about, and capital cities to land at: generated plans with walls, quarters and streets, building interiors, shops, taverns, scholars and armourers. - Fighting with a weapon and a gun ready, six damage types and how each monster takes them, and armour that guards, wears and can be mended. - Everything you own has a weight: a vim-keyed inventory, a pack and the ship's lockers, and trade in ore, salvage, arms and fuel. - Characters with a people and a ship of their own, saved as versioned JSON on every scene change and on quit, with a character sheet, a saves list and a pause menu wherever you are. - `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the generators' output without the TUI. - Release: README install steps for macOS and Linux, a Makefile whose install also works with macOS's install, an MIT licence, and Cargo metadata with rust-version 1.88. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/dungeon/mod.rs')
-rw-r--r--src/dungeon/mod.rs14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/dungeon/mod.rs b/src/dungeon/mod.rs
index d3227a5..baeb0fe 100644
--- a/src/dungeon/mod.rs
+++ b/src/dungeon/mod.rs
@@ -1,11 +1,15 @@
//! Turn-based dungeons: the map, field of view, derelict-ship generation,
//! and the rules of a crawl. Drawing lives in `scenes::derelict`.
+pub mod armour;
+pub mod arms;
pub mod crawl;
pub mod fov;
pub mod ship;
-#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
+use serde::{Deserialize, Serialize};
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Pos {
pub x: i32,
pub y: i32,
@@ -111,6 +115,14 @@ impl Map {
self.tiles[i] = tile;
}
+ /// Which room `p` is in, to tell when you've gone into another.
+ pub fn room_index(&self, p: Pos) -> Option<u16> {
+ if !self.contains(p) {
+ return None;
+ }
+ self.room_of[self.index(p)]
+ }
+
pub fn room_at(&self, p: Pos) -> Option<&Room> {
if !self.contains(p) {
return None;