diff options
| author | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
|---|---|---|
| committer | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
| commit | 9ccf951473e21a8b90c25161156fa09a9b227a7b (patch) | |
| tree | e7bd9858a4cdbc5ae50069db8ca0cf868e436dec /src/main.rs | |
| parent | d36c54d996f3c14ae811312dbbe621e12a39edde (diff) | |
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/main.rs')
| -rw-r--r-- | src/main.rs | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/src/main.rs b/src/main.rs index e2b74d3..e46a1e6 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,22 +1,27 @@ //! Orrery: an ASCII sci-fi-fantasy game. //! -//! `orrery` plays; `orrery names` and `orrery ship` print what the -//! generators make, without the TUI. +//! `orrery` plays; `orrery names`, `ship`, `galaxy`, `system` and `town` print +//! what the generators make, without the TUI. mod app; mod cli; mod dungeon; +mod items; mod names; +mod save; mod scenes; mod seed; +mod space; mod term; +mod town; +mod trade; use std::process::ExitCode; fn main() -> ExitCode { let args: Vec<String> = std::env::args().skip(1).collect(); match cli::parse(&args) { - Ok(cli::Command::Play { seed }) => match app::run(seed.unwrap_or_else(seed::from_clock)) { + Ok(cli::Command::Play { seed }) => match app::run(seed) { Ok(()) => ExitCode::SUCCESS, Err(e) => { eprintln!("orrery: {e}"); @@ -31,6 +36,26 @@ fn main() -> ExitCode { cli::print_ship(seed, which); ExitCode::SUCCESS } + Ok(cli::Command::Weapons { seed, count }) => { + cli::print_weapons(seed, count); + ExitCode::SUCCESS + } + Ok(cli::Command::Armour { seed, count }) => { + cli::print_armour(seed, count); + ExitCode::SUCCESS + } + Ok(cli::Command::Galaxy { seed }) => { + cli::print_galaxy(seed); + ExitCode::SUCCESS + } + Ok(cli::Command::System { seed, which }) => { + cli::print_system(seed, which); + ExitCode::SUCCESS + } + Ok(cli::Command::Town { seed, which, inside }) => { + cli::print_town(seed, which, inside); + ExitCode::SUCCESS + } Ok(cli::Command::Help) => { print!("{}", cli::USAGE); ExitCode::SUCCESS |