diff options
| author | skylar <me@casper> | 2026-11-10 06:50:08 -0800 |
|---|---|---|
| committer | skylar <me@casper> | 2026-11-10 06:50:08 -0800 |
| commit | d36c54d996f3c14ae811312dbbe621e12a39edde (patch) | |
| tree | 1807134323479ac90bf69d28e410a7f70cb235a1 /src/names/artifact.rs | |
Orrery: game loop, name generator and derelict dungeons
An ASCII sci-fi-fantasy game for the terminal, built on ratatui.
- Game loop with a fixed 30 Hz tick and a stack of scenes; the kitty
keyboard protocol is turned on where the terminal supports it, so later
real-time scenes can tell when a key is held.
- Stable hierarchical seeds: the whole universe derives from one u64,
with tests pinning the exact outputs so old seeds keep working.
- Name generator with four cultures, each with its own syllables and
templates, plus unidentified/true names for artifacts.
- Title screen with an animated orrery, and a name forge for browsing
generated names.
- Derelict ships to board: ship-shaped maps with an engine room, spine
corridor, side rooms and bridge; symmetric shadowcasting sight;
monsters that wake on sight and hunt; loot carried out through the
airlock goes into the hold.
- `orrery names` and `orrery ship` print the generators' output without
the TUI, for tuning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/names/artifact.rs')
| -rw-r--r-- | src/names/artifact.rs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/names/artifact.rs b/src/names/artifact.rs new file mode 100644 index 0000000..af24b3d --- /dev/null +++ b/src/names/artifact.rs @@ -0,0 +1,69 @@ +//! Artifact names: what a thing looks like when you find it, and what it's +//! called once a scholar has told you what it is. + +use rand::RngExt; + +use super::{Culture, pick}; +use crate::seed::Rng; + +#[derive(Clone, Debug)] +pub struct Artifact { + /// What you see when you find it: "a humming ochre lattice". + pub unidentified: String, + /// Its true name: "the Lacquered Orrery of Teshemond". + pub true_name: String, +} + +pub fn artifact(rng: &mut Rng) -> Artifact { + let look = format!("{} {} {}", pick(QUALITIES, rng), pick(COLOURS, rng), pick(SHAPES, rng)); + let article = if look.starts_with(['a', 'e', 'i', 'o', 'u']) { "an" } else { "a" }; + let unidentified = format!("{article} {look}"); + + let object = pick(OBJECTS, rng); + let culture = Culture::ALL[rng.random_range(..Culture::ALL.len())]; + let true_name = match rng.random_range(0..5) { + 0 => format!("the {} {object} of {}", pick(MATERIALS, rng), culture.word(rng)), + 1 => format!("the {object} of {}", culture.place(rng)), + 2 => format!("{}'s {object}", culture.word(rng)), + 3 => format!("the {} {object}", pick(EPITHETS, rng)), + _ => format!("the {object} {}", pick(CLAUSES, rng)), + }; + Artifact { unidentified, true_name } +} + +const QUALITIES: &[&str] = &[ + "humming", "warm", "weightless", "faintly singing", "ice-cold", "flickering", "whispering", + "slowly turning", "perfectly still", "pulsing", "dust-caked", "oddly heavy", "tarnished", + "ticking", "breathing", +]; + +const COLOURS: &[&str] = &[ + "ochre", "verdigris", "bone-white", "umber", "cerulean", "oxblood", "iridescent", "smoke-grey", + "jet-black", "saffron", "rust-red", "pearlescent", "cobalt", +]; + +const SHAPES: &[&str] = &[ + "lattice", "spindle", "disc", "knot", "sphere", "prism", "coil", "shard", "ring", "cube", + "cylinder", "helix", "lens", "rod", "tessera", +]; + +const MATERIALS: &[&str] = &[ + "Saltglass", "Black-Iron", "Lacquered", "Bone", "Star-Ivory", "Verdigris", "Voidsteel", + "Smoked-Glass", "Amber", "Obsidian", "Gilt", "Quicksilver", +]; + +const OBJECTS: &[&str] = &[ + "Orrery", "Reliquary", "Astrolabe", "Censer", "Lattice", "Mask", "Crown", "Key", "Sigil", + "Codex", "Lens", "Spindle", "Compass", "Chalice", "Engine", "Bell", "Heart", "Mirror", "Loom", +]; + +const EPITHETS: &[&str] = &[ + "Weeping", "Ninth", "Hollow", "Unspoken", "Last", "Sleeping", "Burning", "Patient", "Seventh", + "Silent", "Drowned", "Unfinished", "Forgotten", "Inverted", +]; + +const CLAUSES: &[&str] = &[ + "That Remembers", "That Was Promised", "Which Does Not Turn", "That Sings at Dusk", + "That Counts the Dead", "That Opens Inward", "That Waits", "of Unmaking", "of Seven Silences", + "Beneath the Sun", +]; |