diff options
| author | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
|---|---|---|
| committer | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
| commit | 9ccf951473e21a8b90c25161156fa09a9b227a7b (patch) | |
| tree | e7bd9858a4cdbc5ae50069db8ca0cf868e436dec /src/names/mod.rs | |
| parent | d36c54d996f3c14ae811312dbbe621e12a39edde (diff) | |
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/names/mod.rs')
| -rw-r--r-- | src/names/mod.rs | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/names/mod.rs b/src/names/mod.rs index 719455f..9b5d9a6 100644 --- a/src/names/mod.rs +++ b/src/names/mod.rs @@ -21,10 +21,12 @@ use std::fmt::Write as _; use rand::RngExt; use rand::seq::IndexedRandom; +use serde::{Deserialize, Serialize}; use crate::seed::Rng; -#[derive(Clone, Copy, Debug, PartialEq, Eq)] +#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)] +#[serde(rename_all = "lowercase")] pub enum Culture { Qaari, Cant, @@ -198,7 +200,7 @@ impl Culture { self.expand(pick(self.phonology().places, rng), rng) } - fn expand(self, template: &str, rng: &mut Rng) -> String { + pub(crate) fn expand(self, template: &str, rng: &mut Rng) -> String { let mut out = String::new(); let mut rest = template; while let Some(open) = rest.find('{') { @@ -217,6 +219,13 @@ impl Culture { } } +/// The phrase with "a" or "an" in front, by its first letter: "an ice +/// world", "a desert world". +pub fn a(phrase: &str) -> String { + let article = if phrase.starts_with(['a', 'e', 'i', 'o', 'u']) { "an" } else { "a" }; + format!("{article} {phrase}") +} + pub(crate) fn pick(list: &'static [&'static str], rng: &mut Rng) -> &'static str { list.choose(rng).expect("name lists are never empty") } |