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authorskylar <me@casper>2026-11-11 15:24:37 -0800
committerskylar <me@casper>2026-11-11 15:24:37 -0800
commit9ccf951473e21a8b90c25161156fa09a9b227a7b (patch)
treee7bd9858a4cdbc5ae50069db8ca0cf868e436dec /src/names/mod.rs
parentd36c54d996f3c14ae811312dbbe621e12a39edde (diff)
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to publish. - A galaxy of star systems joined by lanes, split between four peoples' territories, with a star map and a system map. Systems are modelled with Kepler orbits, moons inside their Hill spheres, belts past the frost line and stations at Lagrange points. - Flight around one place at a time: arcade flight with a throttle fallback where held keys can't be detected, mining rocks for ore, landing, docking at stations, and boarding wrecks that come and go by the calendar. - Your ship to walk about, and capital cities to land at: generated plans with walls, quarters and streets, building interiors, shops, taverns, scholars and armourers. - Fighting with a weapon and a gun ready, six damage types and how each monster takes them, and armour that guards, wears and can be mended. - Everything you own has a weight: a vim-keyed inventory, a pack and the ship's lockers, and trade in ore, salvage, arms and fuel. - Characters with a people and a ship of their own, saved as versioned JSON on every scene change and on quit, with a character sheet, a saves list and a pause menu wherever you are. - `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the generators' output without the TUI. - Release: README install steps for macOS and Linux, a Makefile whose install also works with macOS's install, an MIT licence, and Cargo metadata with rust-version 1.88. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/names/mod.rs')
-rw-r--r--src/names/mod.rs13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/names/mod.rs b/src/names/mod.rs
index 719455f..9b5d9a6 100644
--- a/src/names/mod.rs
+++ b/src/names/mod.rs
@@ -21,10 +21,12 @@ use std::fmt::Write as _;
use rand::RngExt;
use rand::seq::IndexedRandom;
+use serde::{Deserialize, Serialize};
use crate::seed::Rng;
-#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
+#[serde(rename_all = "lowercase")]
pub enum Culture {
Qaari,
Cant,
@@ -198,7 +200,7 @@ impl Culture {
self.expand(pick(self.phonology().places, rng), rng)
}
- fn expand(self, template: &str, rng: &mut Rng) -> String {
+ pub(crate) fn expand(self, template: &str, rng: &mut Rng) -> String {
let mut out = String::new();
let mut rest = template;
while let Some(open) = rest.find('{') {
@@ -217,6 +219,13 @@ impl Culture {
}
}
+/// The phrase with "a" or "an" in front, by its first letter: "an ice
+/// world", "a desert world".
+pub fn a(phrase: &str) -> String {
+ let article = if phrase.starts_with(['a', 'e', 'i', 'o', 'u']) { "an" } else { "a" };
+ format!("{article} {phrase}")
+}
+
pub(crate) fn pick(list: &'static [&'static str], rng: &mut Rng) -> &'static str {
list.choose(rng).expect("name lists are never empty")
}