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An ASCII sci-fi-fantasy game for the terminal, built on ratatui.
- Game loop with a fixed 30 Hz tick and a stack of scenes; the kitty
keyboard protocol is turned on where the terminal supports it, so later
real-time scenes can tell when a key is held.
- Stable hierarchical seeds: the whole universe derives from one u64,
with tests pinning the exact outputs so old seeds keep working.
- Name generator with four cultures, each with its own syllables and
templates, plus unidentified/true names for artifacts.
- Title screen with an animated orrery, and a name forge for browsing
generated names.
- Derelict ships to board: ship-shaped maps with an engine room, spine
corridor, side rooms and bridge; symmetric shadowcasting sight;
monsters that wake on sight and hunt; loot carried out through the
airlock goes into the hold.
- `orrery names` and `orrery ship` print the generators' output without
the TUI, for tuning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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