|
Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|