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path: root/src/trade.rs
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//! What things cost and what they fetch: ore and salvage at markets,
//! medpatches, scholars' fees and offers, weapons and armour at an
//! armourer's (and mending it), ship
//! fittings, bigger packs, fuel and tows, and the talk you can buy in a
//! tavern. Prices vary from place to place but stay the same at any one
//! place, visit after visit.

use std::collections::HashSet;

use rand::RngExt;
use rand::seq::SliceRandom;
use serde::{Deserialize, Serialize};

use crate::app::{Hold, Kept};
use crate::dungeon::armour::{self, Armor};
use crate::dungeon::arms::{self, Weapon};
use crate::items::{Item, Salvage};
use crate::names::{Artifact, Culture};
use crate::scenes::sky::hash01;
use crate::seed;
use crate::space::galaxy::Galaxy;
use crate::space::locale::{ORES, Ore};
use crate::space::system::{System, SystemKind};

/// A number from `low` to `high`, fixed for this place and `what`.
fn local(system: &System, place: usize, what: &str, low: f64, high: f64) -> f64 {
    let k = hash01(seed::derive(system.seed, what, place as u64), 0, 0);
    low + (high - low) * k
}

/// What each ore fetches at a place: its value, give or take.
pub fn ore_prices(system: &System, place: usize) -> Vec<(&'static Ore, u32)> {
    let market = seed::derive(system.seed, "market", place as u64);
    ORES.iter()
        .enumerate()
        .map(|(i, ore)| {
            let k = 0.7 + 0.7 * hash01(market, i as i64, 0);
            (ore, (f64::from(ore.value) * k).round().max(1.0) as u32)
        })
        .collect()
}

/// Sells all the ore in the hold at these prices. Returns the tons sold and
/// what they fetched, or `None` if there was nothing to sell.
pub fn sell_ore(hold: &mut Hold, prices: &[(&'static Ore, u32)]) -> Option<(u32, u32)> {
    let tons = hold.ore_tons();
    if tons == 0 {
        return None;
    }
    let price = |name: &str| prices.iter().find(|(o, _)| o.name == name).map_or(0, |(_, p)| *p);
    let earned = hold.ore.iter().map(|(name, t)| t * price(name)).sum();
    hold.ore.clear();
    hold.earn(earned);
    Some((tons, earned))
}

/// What brokers pay for salvage, against what it's worth: from this to this,
/// depending on the place.
const SCRAP: (f64, f64) = (0.75, 1.2);
/// What armourers charge for arms and armour, against what they're worth.
const ARMS_SOLD: (f64, f64) = (0.9, 1.2);
/// What armourers pay, against what they charge.
const ARMS_BOUGHT: (f64, f64) = (0.45, 0.55);
/// What scholars pay for an artifact, against what it's worth.
const COLLECTED: (f64, f64) = (0.8, 1.25);

fn middle((low, high): (f64, f64)) -> f64 {
    (low + high) / 2.0
}

/// About what one of `item` would fetch from whoever buys that sort of
/// thing, at a place in the middle of the range: an armourer for arms and
/// armour, a broker for salvage, a scholar for an artifact once one's told
/// you what it is. `None` for what no one buys, and for an artifact no one
/// has named yet.
pub fn typical_offer(item: &Item) -> Option<u32> {
    let arms = middle(ARMS_SOLD) * middle(ARMS_BOUGHT);
    let worth = match item {
        Item::Weapon(w) => f64::from(arms::value(w)) * arms,
        Item::Armor(a) => armour::worth(a) * arms,
        Item::Salvage(s) => f64::from(s.value) * middle(SCRAP),
        Item::Artifact(a) if a.identified => f64::from(artifact_value(a)) * middle(COLLECTED),
        _ => return None,
    };
    Some(worth.round().max(1.0) as u32)
}

/// What a broker here pays for one piece of salvage: what it's worth, give
/// or take.
pub fn salvage_offer(system: &System, place: usize, salvage: &Salvage) -> u32 {
    let k = local(system, place, "scrap", SCRAP.0, SCRAP.1);
    (f64::from(salvage.value) * k).round().max(1.0) as u32
}

/// Every stack of salvage you have, on you and aboard, with what all of it
/// would fetch here.
pub fn salvage_kept(hold: &Hold, system: &System, place: usize) -> Vec<(Kept, u32)> {
    hold.kept()
        .filter_map(|(at, s)| match &s.item {
            Item::Salvage(v) => Some((at, salvage_offer(system, place, v) * s.count)),
            _ => None,
        })
        .collect()
}

/// Sells the salvage kept `at` for what a broker here pays. Returns what it
/// was and what it fetched, or `None` if there's no salvage there.
pub fn sell_salvage(
    hold: &mut Hold,
    system: &System,
    place: usize,
    at: Kept,
) -> Option<(String, u32)> {
    let stack = hold.kept_mut(at)?;
    let Item::Salvage(v) = &stack.item else { return None };
    let earned = salvage_offer(system, place, v) * stack.count;
    let count = stack.count;
    let sold = hold.take_kept(at, count);
    hold.earn(earned);
    Some((sold.name(), earned))
}

/// Sells all the salvage you have, on you and aboard. Returns how many
/// pieces and what they fetched, or `None` if there was none.
pub fn sell_all_salvage(hold: &mut Hold, system: &System, place: usize) -> Option<(u32, u32)> {
    let (mut pieces, mut earned) = (0, 0);
    // From the back, so selling one doesn't move the others.
    let kept: Vec<Kept> = salvage_kept(hold, system, place).into_iter().map(|(at, _)| at).collect();
    for at in kept.into_iter().rev() {
        let count = hold.kept_mut(at).map_or(0, |s| s.count);
        if let Some((_, paid)) = sell_salvage(hold, system, place, at) {
            pieces += count;
            earned += paid;
        }
    }
    (pieces > 0).then_some((pieces, earned))
}

/// The most medpatches a doctor will sell you: they don't hold with
/// hoarding.
pub const MEDPATCH_LIMIT: u32 = 9;

pub fn medpatch_price(system: &System, place: usize) -> u32 {
    local(system, place, "medpatch", 8.0, 16.0).round() as u32
}

/// What a scholar charges to tell you what an artifact is.
pub fn identify_fee(system: &System, place: usize) -> u32 {
    local(system, place, "scholar", 10.0, 25.0).round() as u32
}

/// What an artifact is worth, once you know what it is. Fixed by its name,
/// so the same artifact is worth the same anywhere.
pub fn artifact_value(artifact: &Artifact) -> u32 {
    let h = seed::derive(0, &artifact.true_name, 0);
    40 + (h % 29) as u32 * 5
}

/// What this place's scholar will pay for an identified artifact.
pub fn artifact_offer(system: &System, place: usize, artifact: &Artifact) -> u32 {
    let k = local(system, place, "collector", COLLECTED.0, COLLECTED.1);
    (f64::from(artifact_value(artifact)) * k).round() as u32
}

/// What an armourer charges for weapons and pays for them, against what
/// they're worth (`arms::value`).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Terms {
    sells_at: f64,
    buys_at: f64,
}

impl Terms {
    /// What they want for `item`, if it's a weapon or armour.
    pub fn asking(self, item: &Item) -> Option<u32> {
        self.price(item, self.sells_at)
    }

    /// What they'd give you for `item`, if it's a weapon or armour.
    pub fn offer(self, item: &Item) -> Option<u32> {
        self.price(item, self.buys_at)
    }

    fn price(self, item: &Item, k: f64) -> Option<u32> {
        let worth = match item {
            Item::Weapon(w) => f64::from(arms::value(w)),
            Item::Armor(a) => armour::worth(a),
            _ => return None,
        };
        Some((worth * k).round().max(1.0) as u32)
    }

    /// What they want to mend `a` whole: nothing if it's whole already,
    /// and for one worn out about half what they'd sell it for.
    pub fn mending(self, a: &Armor) -> u32 {
        let k = armour::mending(a) * self.sells_at;
        if a.durability >= a.max_durability { 0 } else { k.ceil().max(1.0) as u32 }
    }
}

/// The armourer's terms at a place: it charges about what a weapon or a
/// piece of armour's worth, give or take, and pays about half that.
pub fn armoury_terms(system: &System, place: usize) -> Terms {
    let sells_at = local(system, place, "arms", ARMS_SOLD.0, ARMS_SOLD.1);
    let buys_at = sells_at * local(system, place, "arms bought", ARMS_BOUGHT.0, ARMS_BOUGHT.1);
    Terms { sells_at, buys_at }
}

/// An armourer's rack, as it stands this fortnight: what it was stocked with,
/// less what you've bought, and with what you've sold it.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Rack {
    /// The system's seed, and the place in it.
    pub system: u64,
    pub place: usize,
    /// Which fortnight it's stocked for (`fortnight`). Saves from when
    /// racks were restocked every week call it `week`.
    #[serde(alias = "week")]
    pub fortnight: u64,
    pub weapons: Vec<Weapon>,
    /// Racks from before there was armour have none until they're
    /// restocked.
    #[serde(default)]
    pub armour: Vec<Armor>,
}

/// How many days a rack stays as it is before it's restocked.
pub const RESTOCK_DAYS: f64 = 14.0;

/// The fortnight `day` is in, as far as racks go.
pub fn fortnight(day: f64) -> u64 {
    (day.max(0.0) / RESTOCK_DAYS) as u64
}

/// What an armourer where `culture` lives stocks in `fortnight`: six to ten
/// weapons, and about one rack in five has a relic among them.
pub fn stock(system: &System, place: usize, culture: Culture, fortnight: u64) -> Vec<Weapon> {
    let rack = seed::derive(system.seed, "rack", place as u64);
    // Still "week", from when racks were restocked weekly.
    let mut rng = seed::rng(seed::derive(rack, "week", fortnight));
    let n = rng.random_range(6..=10);
    let relic = rng.random_bool(0.2);
    (0..n).map(|i| arms::stocked(&mut rng, culture, relic && i == 0)).collect()
}

/// The armour beside the weapons that fortnight: two to five pieces, mostly
/// of the sort `culture` makes, and now and then a relic.
pub fn stock_armour(system: &System, place: usize, culture: Culture, fortnight: u64) -> Vec<Armor> {
    let rack = seed::derive(system.seed, "armour rack", place as u64);
    let mut rng = seed::rng(seed::derive(rack, "week", fortnight));
    let n = rng.random_range(2..=5);
    let relic = rng.random_bool(0.12);
    (0..n).map(|i| armour::stocked(&mut rng, culture, relic && i == 0)).collect()
}

/// The rack at `place` this fortnight, stocked afresh if the one you knew
/// is from another. Racks from other fortnights are forgotten.
pub fn rack<'a>(
    racks: &'a mut Vec<Rack>,
    system: &System,
    place: usize,
    culture: Culture,
    day: f64,
) -> &'a mut Rack {
    let fortnight = fortnight(day);
    racks.retain(|r| r.fortnight == fortnight);
    let i = match racks.iter().position(|r| r.system == system.seed && r.place == place) {
        Some(i) => i,
        None => {
            let weapons = stock(system, place, culture, fortnight);
            let armour = stock_armour(system, place, culture, fortnight);
            racks.push(Rack { system: system.seed, place, fortnight, weapons, armour });
            racks.len() - 1
        }
    };
    &mut racks[i]
}

pub const ROUND_PRICE: u32 = 3;

/// Cargo racks: each set adds this many tons of ore space.
pub const RACK_TONS: u32 = 20;
const RACK_COSTS: [u32; 3] = [150, 300, 500];
/// A better lens makes the laser cut this much faster, per lens.
const LENS_BOOST: f64 = 0.6;
const LENS_COSTS: [u32; 2] = [200, 450];

/// An extra fuel tank: each adds this many jumps.
pub const TANK_JUMPS: u32 = 2;
const TANK_COSTS: [u32; 2] = [350, 700];
/// The most fuel a ship can hold, with every tank fitted.
pub const MAX_FUEL: u32 = Hold::BASE_FUEL + TANK_JUMPS * TANK_COSTS.len() as u32;

/// What the next extra tank costs, if there's room for one.
pub fn tank_cost(hold: &Hold) -> Option<u32> {
    let fitted = hold.fuel_capacity.saturating_sub(Hold::BASE_FUEL) / TANK_JUMPS;
    TANK_COSTS.get(fitted as usize).copied()
}

/// What a jump's worth of fuel costs at a place.
pub fn fuel_price(system: &System, place: usize) -> u32 {
    local(system, place, "fuel", 18.0, 34.0).round() as u32
}

/// Fills the tank with as much fuel as there's room for and you can pay
/// for. Returns how many jumps' worth you bought, and for how much.
pub fn buy_fuel(hold: &mut Hold, price: u32) -> (u32, u32) {
    let room = hold.fuel_capacity.saturating_sub(hold.fuel);
    let jumps = room.min(hold.scrip / price.max(1));
    hold.fuel += jumps;
    hold.scrip -= jumps * price;
    (jumps, jumps * price)
}

/// What a tow costs, `jumps` jumps to somewhere that sells fuel.
pub fn tow_fee(jumps: usize) -> u32 {
    150 + 75 * jumps as u32
}

/// How it went at a counter, when some of what you earned went to your
/// debt: " 40 ¤ of it went to what you owe." or nothing.
pub fn debt_note(paid: u32, hold: &Hold) -> String {
    match (paid, hold.debt) {
        (0, _) => String::new(),
        (p, 0) => format!(" {p} ¤ of it paid off your debt."),
        (p, left) => format!(" {p} ¤ of it went to your debt; you still owe {left} ¤."),
    }
}

/// What the next set of racks costs, if there's room for more.
pub fn rack_cost(hold: &Hold) -> Option<u32> {
    let fitted = (hold.ore_capacity - Hold::BASE_ORE_CAPACITY) / RACK_TONS;
    RACK_COSTS.get(fitted as usize).copied()
}

/// What the next lens costs, if there's a better one to fit.
pub fn lens_cost(lenses: u32) -> Option<u32> {
    LENS_COSTS.get(lenses as usize).copied()
}

/// How fast the laser cuts, 1 being as it came.
pub fn laser_power(lenses: u32) -> f64 {
    1.0 + LENS_BOOST * f64::from(lenses)
}

/// Things people say in taverns, about the rest of the system: where the
/// wrecks are, where ore sells best. Shuffled for this visit.
pub fn rumours(
    system: &System,
    place: usize,
    day: f64,
    stripped: &HashSet<u64>,
    visit: u64,
    beyond: Vec<String>,
) -> Vec<String> {
    let mut said = beyond;
    for w in system.beacons(day, stripped) {
        let near = &system.places[w.place].name;
        let left = w.leaves - day;
        said.push(match day - w.arrived {
            ..3.0 => format!(
                "A {} went dark near {near}, just now. Its beacon's crying fresh.",
                w.description
            ),
            _ if left < 5.0 => format!(
                "There's a {} near {near}, but its beacon's fading. Days left, if that.",
                w.description
            ),
            _ => format!(
                "A {} went dark near {near}. Its beacon's still crying, they say.",
                w.description
            ),
        });
    }
    // Where each of the three dearest ores sells best, other than here.
    for (i, ore) in ORES.iter().enumerate().rev().take(3) {
        let best = (0..system.places.len())
            .filter(|&p| p != place && sells_ore(system, p))
            .max_by_key(|&p| ore_prices(system, p)[i].1);
        if let Some(p) = best {
            let price = ore_prices(system, p)[i].1;
            said.push(format!(
                "{} pays {price} ¤ a ton for {}. Best in the system.",
                capitalise(&system.places[p].name),
                ore.name
            ));
        }
    }
    said.push(format!(
        "The rocks of {} are thick with ore, if you've a laser and patience.",
        system.belt.name
    ));
    for planet in system.planets.iter().filter(|p| p.kind.giant) {
        said.push(format!(
            "Nothing lands on {}. Cloud-skimmers dive it for fuel, and most come back.",
            planet.name
        ));
    }
    for station in &system.stations {
        said.push(format!("{} buys ore too, and asks fewer questions.", capitalise(&station.name)));
    }
    said.shuffle(&mut seed::rng(seed::derive(system.seed, "rumours", visit)));
    said
}

/// What people say about the systems a lane joins to this one: which are
/// dead, which are rich, whose space you'd be in.
pub fn lane_rumours(galaxy: &Galaxy, star: usize) -> Vec<String> {
    let here = &galaxy.sites[star];
    let mut said = Vec::new();
    for &n in &here.lanes {
        let there = &galaxy.sites[n];
        let name = &there.name;
        let people = there.culture.name();
        said.push(match there.kind {
            SystemKind::Desolate => format!(
                "No one lives in {name} any more. Fill your tank before you jump there, \
                 or you'll be waiting on a tow."
            ),
            SystemKind::Graveyard => format!(
                "{name}'s an old battlefield. Wrecks everywhere, and not all of them empty."
            ),
            SystemKind::Rubble => {
                format!("The belt at {name} is the richest rock this side of the lanes.")
            }
            SystemKind::Seat => format!(
                "{name}'s the seat of {people}. Everything's dearer there, and everyone's watching."
            ),
            SystemKind::Frontier => {
                format!("Out at {name} there's hardly anyone. Fuel, though, if you ask nicely.")
            }
            SystemKind::Settled if there.culture != here.culture => {
                format!("Jump to {name} and you're in the space of {people}. Mind your manners.")
            }
            SystemKind::Settled => format!("{name}'s quiet. Good markets, no trouble."),
        });
    }
    said
}

/// Whether anyone at a place buys ore: wherever people live and you can
/// land or dock. Not a giant's cloud cities, which you can't reach.
pub fn sells_ore(system: &System, place: usize) -> bool {
    system.landing(place).trades()
}

fn capitalise(s: &str) -> String {
    let mut chars = s.chars();
    chars.next().map_or(String::new(), |c| c.to_uppercase().chain(chars).collect())
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::names;
    use crate::space::system;

    #[test]
    fn an_armourer_sells_dear_and_buys_cheap_and_restocks_fortnightly() {
        let s = system::generate(3);
        let terms = armoury_terms(&s, 0);
        let mut racks = Vec::new();
        let weapons = rack(&mut racks, &s, 0, Culture::Cant, 2.0).weapons.clone();
        assert!((6..=10).contains(&weapons.len()));
        for w in &weapons {
            let item = Item::Weapon(w.clone());
            let (asking, offer) = (terms.asking(&item).unwrap(), terms.offer(&item).unwrap());
            assert!(offer * 3 < asking * 2 && offer * 5 > asking * 2, "{asking} vs {offer}");
        }
        assert_eq!(terms.offer(&Item::Medpatch), None, "arms and armour only");
        // What you buy is gone from the rack until it's restocked.
        rack(&mut racks, &s, 0, Culture::Cant, 2.0).weapons.remove(0);
        assert_eq!(rack(&mut racks, &s, 0, Culture::Cant, 13.9).weapons, weapons[1..]);
        assert_eq!(rack(&mut racks, &s, 0, Culture::Cant, 14.5).weapons.len(), {
            stock(&s, 0, Culture::Cant, 1).len()
        });
        assert_eq!(racks.len(), 1, "last fortnight's rack is forgotten");
    }

    #[test]
    fn armour_hangs_beside_the_weapons_and_mending_goes_by_wear() {
        let s = system::generate(3);
        let terms = armoury_terms(&s, 0);
        let mut racks = Vec::new();
        let armour = rack(&mut racks, &s, 0, Culture::Qaari, 2.0).armour.clone();
        assert!((2..=5).contains(&armour.len()));
        let mut a = armour[0].clone();
        assert_eq!(a.durability, a.max_durability);
        assert_eq!(terms.mending(&a), 0, "whole already");
        let item = |a: &Armor| Item::Armor(a.clone());
        let (whole, offer) = (terms.asking(&item(&a)).unwrap(), terms.offer(&item(&a)).unwrap());
        assert!(offer < whole);
        a.durability = 0;
        let ruined = terms.mending(&a);
        assert!(ruined.abs_diff(whole / 2) <= 1, "half its price from ruined: {ruined} of {whole}");
        assert!(terms.offer(&item(&a)).unwrap() < offer, "worth less worn out");
        a.durability = a.max_durability - 1;
        assert!((1..ruined).contains(&terms.mending(&a)), "a little wear, a little to mend");
        // Over the months, now and then a relic.
        let relics = (0..100)
            .flat_map(|fortnight| stock_armour(&s, 0, Culture::Houses, fortnight))
            .filter(|a| a.named)
            .count();
        assert!((3..30).contains(&relics), "{relics} relics in 100 racks");
    }

    #[test]
    fn a_typical_offer_is_somewhere_in_the_middle_of_what_places_pay() {
        let s = system::generate(3);
        let mut rng = seed::rng(1);
        let w = Item::Weapon(arms::find(&mut rng, arms::Source::Armoury, false));
        let a = Item::Armor(armour::find(&mut rng, arms::Source::Armoury, false));
        for item in [w, a] {
            let typical = typical_offer(&item).unwrap();
            let offers: Vec<u32> =
                (0..40).map(|place| armoury_terms(&s, place).offer(&item).unwrap()).collect();
            let (lo, hi) = (*offers.iter().min().unwrap(), *offers.iter().max().unwrap());
            assert!((lo..=hi).contains(&typical), "{typical} not in {lo}..={hi}");
        }
        let scrap = Salvage { title: "scrap".into(), value: 40, mass: 1000 };
        assert_eq!(typical_offer(&Item::Salvage(scrap)), Some(39));
        assert_eq!(typical_offer(&Item::Medpatch), None, "no one buys medpatches");
        let mut found = names::artifact(&mut rng);
        assert_eq!(typical_offer(&Item::Artifact(found.clone())), None, "not until it's named");
        found.identified = true;
        assert!(typical_offer(&Item::Artifact(found)).is_some());
    }

    #[test]
    fn racks_lean_to_their_peoples_weapons_and_now_and_then_a_relic() {
        let s = system::generate(5);
        let racks: Vec<Vec<Weapon>> =
            (0..60).map(|fortnight| stock(&s, 1, Culture::Drift, fortnight)).collect();
        let all: Vec<&Weapon> = racks.iter().flatten().collect();
        let guns = all.iter().filter(|w| w.is_gun()).count();
        assert!(guns * 3 > all.len() * 2, "the Drift sell mostly guns: {guns} of {}", all.len());
        let relics = racks.iter().filter(|r| r.iter().any(|w| w.named)).count();
        assert!((4..=24).contains(&relics), "{relics} racks of 60 with a relic");
        let worth = |w: &Weapon| arms::value(w);
        let relic = all.iter().filter(|w| w.named).map(|w| worth(w)).min().unwrap();
        let plain = all.iter().filter(|w| !w.named).map(|w| worth(w)).max().unwrap();
        assert!(relic * 3 > plain, "relics are dear: {relic} against {plain}");
    }

    #[test]
    fn selling_ore_pays_the_local_price() {
        let s = system::generate(1);
        let prices = ore_prices(&s, 0);
        let mut hold = Hold::default();
        assert_eq!(sell_ore(&mut hold, &prices), None);
        hold.ore.insert("iron ore", 3);
        hold.ore.insert("iridium", 2);
        let price = |name: &str| prices.iter().find(|(o, _)| o.name == name).unwrap().1;
        let expected = 3 * price("iron ore") + 2 * price("iridium");
        assert_eq!(sell_ore(&mut hold, &prices), Some((5, expected)));
        assert_eq!((hold.scrip, hold.ore_tons()), (expected, 0));
    }

    #[test]
    fn prices_differ_between_places_but_not_between_visits() {
        let s = system::generate(1);
        let all: Vec<_> = (0..s.places.len()).map(|p| ore_prices(&s, p)[0].1).collect();
        assert!(all.iter().any(|&p| p != all[0]));
        assert_eq!(ore_prices(&s, 1), ore_prices(&s, 1));
        assert_eq!(medpatch_price(&s, 2), medpatch_price(&s, 2));
    }

    #[test]
    fn artifacts_are_worth_the_same_everywhere_give_or_take() {
        let s = system::generate(1);
        let a = names::artifact(&mut seed::rng(4));
        let v = artifact_value(&a);
        assert!((40..=180).contains(&v));
        for place in 0..s.places.len() {
            let offer = artifact_offer(&s, place, &a);
            assert!(offer >= v * 4 / 5 && offer <= v * 5 / 4 + 1);
        }
    }

    #[test]
    fn fittings_run_out() {
        let mut hold = Hold::default();
        let mut spent = 0;
        while let Some(cost) = rack_cost(&hold) {
            spent += cost;
            hold.ore_capacity += RACK_TONS;
        }
        assert_eq!(hold.ore_capacity, Hold::BASE_ORE_CAPACITY + 3 * RACK_TONS);
        assert_eq!(spent, 950);
        assert_eq!(lens_cost(2), None);
        assert!(laser_power(2) > laser_power(0));
        while tank_cost(&hold).is_some() {
            hold.fuel_capacity += TANK_JUMPS;
        }
        assert_eq!(hold.fuel_capacity, MAX_FUEL);
    }

    #[test]
    fn fuel_fills_as_far_as_money_goes() {
        let mut hold = Hold { fuel: 1, scrip: 50, ..Hold::default() };
        assert_eq!(buy_fuel(&mut hold, 20), (2, 40));
        assert_eq!((hold.fuel, hold.scrip), (3, 10));
        hold.scrip = 500;
        assert_eq!(buy_fuel(&mut hold, 20), (1, 20), "only as much as fits");
        assert_eq!(buy_fuel(&mut hold, 20), (0, 0));
    }

    #[test]
    fn debts_are_paid_from_what_you_earn() {
        let mut hold = Hold { scrip: 100, ..Hold::default() };
        assert_eq!(hold.charge(250), 150);
        assert_eq!((hold.scrip, hold.debt), (0, 150));
        assert_eq!(hold.earn(100), 100);
        assert_eq!((hold.scrip, hold.debt), (0, 50));
        assert_eq!(hold.earn(80), 50);
        assert_eq!((hold.scrip, hold.debt), (30, 0));
        assert!(debt_note(50, &hold).contains("paid off"));
    }

    #[test]
    fn taverns_talk_about_wrecks_until_theyre_stripped() {
        let s = system::generate(1);
        let day = (0..200).map(f64::from).find(|&d| !s.wrecks_on(d).is_empty()).unwrap();
        let calling = s.wrecks_on(day);
        let wreck = &calling[0];
        let mentions = |talk: &[String]| {
            let about = |w: &system::Wreck| {
                let near = format!("near {}", s.places[w.place].name);
                talk.iter().filter(|r| r.contains(&w.description) && r.contains(&near)).count()
            };
            calling.iter().map(about).sum::<usize>()
        };
        let talk = rumours(&s, 0, day, &HashSet::new(), 0, Vec::new());
        assert!(talk.iter().any(|r| r.contains(&wreck.description)));
        let everyone = mentions(&talk);
        let talk = rumours(&s, 0, day, &HashSet::from([wreck.seed]), 0, Vec::new());
        assert!(mentions(&talk) < everyone, "no one talks of a wreck you've stripped");
    }
}