diff options
| author | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
|---|---|---|
| committer | skylar <me@casper> | 2026-11-11 15:24:37 -0800 |
| commit | 9ccf951473e21a8b90c25161156fa09a9b227a7b (patch) | |
| tree | e7bd9858a4cdbc5ae50069db8ca0cf868e436dec /src/names/artifact.rs | |
| parent | d36c54d996f3c14ae811312dbbe621e12a39edde (diff) | |
Orrery 0.1.0: the galaxy, flight, cities, inventory and saves
Grows the derelict crawler into the whole game, and gets it ready to
publish.
- A galaxy of star systems joined by lanes, split between four peoples'
territories, with a star map and a system map. Systems are modelled
with Kepler orbits, moons inside their Hill spheres, belts past the
frost line and stations at Lagrange points.
- Flight around one place at a time: arcade flight with a throttle
fallback where held keys can't be detected, mining rocks for ore,
landing, docking at stations, and boarding wrecks that come and go by
the calendar.
- Your ship to walk about, and capital cities to land at: generated
plans with walls, quarters and streets, building interiors, shops,
taverns, scholars and armourers.
- Fighting with a weapon and a gun ready, six damage types and how each
monster takes them, and armour that guards, wears and can be mended.
- Everything you own has a weight: a vim-keyed inventory, a pack and the
ship's lockers, and trade in ore, salvage, arms and fuel.
- Characters with a people and a ship of their own, saved as versioned
JSON on every scene change and on quit, with a character sheet, a
saves list and a pause menu wherever you are.
- `orrery weapons`, `armour`, `galaxy`, `system` and `town` print the
generators' output without the TUI.
- Release: README install steps for macOS and Linux, a Makefile whose
install also works with macOS's install, an MIT licence, and Cargo
metadata with rust-version 1.88.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/names/artifact.rs')
| -rw-r--r-- | src/names/artifact.rs | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/names/artifact.rs b/src/names/artifact.rs index af24b3d..336eef4 100644 --- a/src/names/artifact.rs +++ b/src/names/artifact.rs @@ -2,22 +2,31 @@ //! called once a scholar has told you what it is. use rand::RngExt; +use serde::{Deserialize, Serialize}; use super::{Culture, pick}; use crate::seed::Rng; -#[derive(Clone, Debug)] +#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct Artifact { /// What you see when you find it: "a humming ochre lattice". pub unidentified: String, /// Its true name: "the Lacquered Orrery of Teshemond". pub true_name: String, + /// Whether a scholar has told you its true name. + pub identified: bool, +} + +impl Artifact { + /// What you call it: its true name once you know it. + pub fn name(&self) -> &str { + if self.identified { &self.true_name } else { &self.unidentified } + } } pub fn artifact(rng: &mut Rng) -> Artifact { let look = format!("{} {} {}", pick(QUALITIES, rng), pick(COLOURS, rng), pick(SHAPES, rng)); - let article = if look.starts_with(['a', 'e', 'i', 'o', 'u']) { "an" } else { "a" }; - let unidentified = format!("{article} {look}"); + let unidentified = super::a(&look); let object = pick(OBJECTS, rng); let culture = Culture::ALL[rng.random_range(..Culture::ALL.len())]; @@ -28,7 +37,7 @@ pub fn artifact(rng: &mut Rng) -> Artifact { 3 => format!("the {} {object}", pick(EPITHETS, rng)), _ => format!("the {object} {}", pick(CLAUSES, rng)), }; - Artifact { unidentified, true_name } + Artifact { unidentified, true_name, identified: false } } const QUALITIES: &[&str] = &[ |